I guess my view is that the place you want passionate intensity to really register is in the representative part of the legislature (the house in the US system). You do want passionate voices there, expressing differences in intensity of preference, negotiating across all those intensities. 1/
But for positions where one (or two) people have to represent the whole polity, letting the most passionate win is a prescription for subtly shafting the many. In the economics lingo, it's parallel to the "concentrated benefits, diffuse costs" problem. 2/
The passionately partisan mayor, or president, or whetever pursues his / his constituencies passions, while trying to avoid too upsetting the rest. The result is a world that seems "rigged", disadvantaging that rest, subtlely but even as in fact their interests are unfairly overlooked. 3/
Of course, the choices of a "squish" executive chosen because everyone can live with her should ultimately reflect intensity of preferences. Just not her own! 4/
If one group has very intense preferences for policy X, and another larger group has a mild dispreference for X but a strong preference for Y, which the other group values not at all, she might well push through a bargain. 5/
She might for X *and* Y, where fulfilling the passionate preference X of the smaller group is traded for everyone acceding to Y, which the larger group values. 6/
The point is, those with intensity of preferences (or a better ground game) or whatever should not automatically or by default "win" in a well-ordered system. 7/
Whether via a legislature or mediated via an executive, intensity of preferences should play a role in the negotiations that lead to outcomes everyone can live with. 8/
In contrast to your caucus enthusiasm, I favor Australian (and Uruguayan) style compulsory voting. A successful state needs input from everyone. A game that let's inertia or discouragement lead to disenfranchisement will not adequately serve a whole public. 9/
By all means, it's important that some constituencies value some things a lot, and some things only a little (such that polling "do you value this?" is not very meaningful). 10/